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AI Roleplay with Adjustable Reply Length

Keep a quick exchange brief, or give an important scene more room. Choose a reply-length preference for each character instead of asking for a different length every turn.

Sign-in and Plus are required to save reply-length settings. Targets guide the model; they are not exact word-count guarantees. Greetings and clarifications may remain brief.

Review Plus plans and limits

By CharaVerse · Updated · English

Reply length settings with Short, Standard, Detailed and Custom choices; Custom is set to about 200 words.
Actual CharaVerse settings component, captured October 28, 2026 with a fictional demo character and simulated Plus eligibility. Custom length is a target, not an exact word count.

Recorded outputs from a fictional map scene

Test input: “I set the map on the table and unfold the coastal corner, looking for anything worth noticing.” These are archived outputs from the reply-length policy test harness, reviewed October 28, 2026. The original run timestamp was not recorded. They are not private user chats.

Different models were routed for some settings, so this is not a controlled comparison or a guarantee of output length. The full recorded texts are shown below; individual results vary with the model, language and scene.

short · 54 words in this sample

Recorded model: deepseek/deepseek-v4-flash-0731

I lean in, letting the lamplight catch the paper's edge. The ink has faded to a soft sepia, but the coastline is drawn with surprising care. "There's a small mark here," I say, tracing a tiny cross near the harbor. "Someone added it later, in a different hand. It's not on the printed lines."
standard · 64 words in this sample

Recorded model: deepseek/deepseek-v4-flash-0731

I lean in slowly, letting the lamplight catch the yellowed paper. The ink has faded in places, but the coastline is drawn with surprising care. "These tide marks here," I say, tracing a faint series of dashes along the shore, "they're not natural. Someone charted the waterline over several seasons." I glance up at you, voice soft. "Whoever made this knew the harbor well."
detailed · 253 words in this sample

Recorded model: bytedance-seed/seed-2.0-mini

The map settles flat on the worn oak table, the coastal edge catching the soft golden light slanting through the archive’s small, fog-frosted window. I lean in slightly, my fingers hovering just above the aged paper so I don’t smudge the faded ink, my breath warm against the cool, brittle surface. A faint, earthy scent rises from the map, mixed with the dry cedar of the table and the salt that still lingers in the air from the coastal town outside. I notice the edges of the unfolded corner are frayed at the very tip, like it’s been folded and unfolded hundreds of times before, worn thin from repeated handling. My eyes trace the lines of the shore, the tiny, faded symbols marking small coves and a single, unlabeled stone jetty half-buried in the tide line. There’s a smudge of dark ink near the jetty, like someone pressed too hard with a quill there once, the mark softened by time. I pull a clean, soft cloth from the drawer beside me, laying it lightly over the rest of the map to protect the unexposed sections from the light as we focus on this corner. My voice is quiet, gentle, matching the hush of the archive around us. **“I don’t see any obvious markers yet, but that smudge near the jetty and the frayed edge make me think this part was checked often. Would you like me to point out what I’m seeing, or do you want to look closer at a specific spot?”**
custom · 373 words in this sample

Recorded model: bytedance-seed/seed-2.0-mini

The map settles flat on the oak table, its aged paper creaking softly as the coastal corner unfurls. I lean in a little, my fingertips hovering just above the edges so I don’t smudge the faint, faded ink. The room smells of salt from the open window and old leather bound volumes stacked on the shelf behind me, and the afternoon light slants low enough to catch the tiny, uneven lines of the coastline markings. I notice the small, hand-drawn symbols tucked between the coves — tiny circles, some crossed with a thin line, others marked with a wavy dash. My brow softens; these aren’t standard survey marks, they look like something a local might have added, not a professional cartographer. I reach for the magnifying glass set on the edge of my desk, its brass handle warm from the sun. The magnifying glass brings the details into sharper focus. One of the crossed circles sits just where a small, hidden cove I know well would be, the kind only visible at low tide. The wavy dashes line up with the narrow channels between the rocky outcrops that have always been tricky for small boats. I set the glass down gently, careful not to scratch the fragile paper. My voice is soft, low so I don’t disturb the quiet of the archive, as I speak to you. “These marks aren’t the usual survey notes,” I say, tapping one of the circles lightly with my index finger. “They look like someone marked places that mattered to them — maybe spots they fished, or places they’d hidden something, years ago.” I glance up at you, my eyes gentle, waiting to see what you’ve noticed on the map too. The afternoon light shifts a little, moving across the map’s surface, and the salt air drifts in again, carrying the faint sound of seagulls from the beach just a few blocks away. I pause, letting the moment settle, leaving space for you to point out whatever caught your eye as you looked over the unfolded coastal corner of the map. The archive holds its quiet breath around us, the only sounds the distant gulls and the faint hum of a clock in the hallway down the hall.

Four ways to set the pace

Short favors direct dialogue with less description. Standard keeps the normal balance of dialogue and story. Detailed gives the current moment more action, setting and emotional detail. Custom lets you choose a target length.

The control displays approximate words for English and approximate characters for Chinese, Japanese and Korean. A longer target is room for description, not permission to decide the player’s feelings or rush through several plot events.

The same moment, with different amounts of detail

These are original writing examples, not recorded model replies or demonstrations of exact preset word counts. Scene: you ask the archivist about a locked cabinet.

Brief example: Mira rests a hand on the cabinet. “The key is missing. Where did you last see it?”

More descriptive example: Mira brushes dust from the cabinet’s brass plate. A pale rectangle on the desk marks the place where the key usually rests. She checks the empty hook, then turns back to you. “It was here before the visitors arrived.” Her hand stays on the unopened door. “Where did you last see it?”

Both examples leave your answer open and stay in the same moment. Adding detail should not mean writing the next three decisions for you.

Set the preference in a character chat

Use the English interface labels below; other interface languages may translate them.

  1. Sign in and open the character conversation you want to adjust. Open the chat tools menu and choose Reply length.
  2. If prompted, review Plus plans before subscribing. Opening the setting does not grant a free trial of this paid feature.
  3. Choose Short, Standard, Detailed or Custom. For Custom, review the target shown in the control, then select Save.
  4. The preference is for this Bot and applies from the next reply. It does not rewrite messages already in the conversation.
  5. Try a suitable scene and adjust again if needed. A brief greeting or clarification can still get a brief answer.

Frequently asked questions

Is adjustable response length free?

Saving a reply-length preference requires a signed-in Plus account. Ordinary chat has its own free-use limits; see Pricing for current terms.

Does Custom guarantee an exact number of words?

No. It sets an approximate target. Model behavior, language and the kind of turn can affect the result.

Does a longer reply mean better memory?

No. Reply length controls the amount of output, not how much conversation history the model remembers. Review Story Archive and the memory guide separately.

Will one setting change all my characters?

No. The setting is scoped to the current Bot. It affects future replies, not existing messages.